Graveyard of Ambition
Welcome to the archives. Here lie the projects that I was incredibly excited about until I got distracted by another shiny idea. They may not be finished, but they taught me valuable lessons. Experiments and failures are just as important as the successes!
Basically Mail
A modern newsletter platform built for creators and readersCo-founded Basically Mail, a newsletter platform designed to make publishing and discovering content simple and accessible. The goal was to provide creators with a streamlined way to share ideas while giving readers a focused reading experience. Although the platform never reached a public launch, building it provided valuable experience in product development, content platforms, user acquisition, and working through the challenges of turning an idea into a real product.
Setups
Workspace setups & productivity workflowsAn experimental platform for sharing workspace setups and productivity workflows. Although the project never made it to a full release, it helped me explore community-driven product design and content discovery. One of my early attempts at building a community platform. While it wasn't shipped publicly, the experience played a key role in shaping how I approach product development today.
Mini Metro Web
A web-based clone of the transit simulation gameTried to reimplement the beautiful transit simulation game Mini Metro entirely on the web. Dealt with complex HTML5 Canvas rendering, dynamic Bezier curves, and game loops. Unfortunately, it turned out to be much harder than expected—yet another failed ambitious project that I eventually abandoned. Still, it was a massive learning experience for browser-based game development.